Showing 5 of 5 action tables

Before Combat

StepWho?RollNotes
Tactics (Leader)LeaderTactics (military)
InitiativeEveryoneDEX or INT Check
Tactics EffectAmbushing: DM+6 • Unaware: DM-6

Combat Actions

ActionCostRollNotes
AimMinorDM+1 each time, max DM+6
Attack, GunSignificantGun Combat + DEXDamage: Weapon + Effect
Attack, MeleeSignificantMelee + STR/DEX DMDamage: Weapon + Effect + STR DM
Attack, ThrownSignificantAthletics (DEX) + DEXDamage: Weapon + Effect
Change Crew PositionSignificant
Change StanceMinorStand, crouch, lie prone
Draw Weapon/ItemMinor
First AidSignificantMedic + EDU DMHeals Effect damage. Must be used within 1 minute (10 rounds) of injury
Give OrdersMinorA couple of sentences
Grab ObjectMinor
LeadershipSignificantLeadership + INT/EDU/SOC DMSuccess: One DM+1 per Effect • Failure: One DM-1 per Effect
Look AroundMinorRecon
MoveMinor6m (4”) unless otherwise noted
Other SkillsSignificantSome skills require an Extended action
PsionicsSignificant
Push ButtonFree
ReloadMinor
Shout MessageFreeA couple of words

Reactions

ReactionRollNotes
Dive for CoverAll attacks DM-2 if near cover; DM-2 (prone) otherwise. No action next turn
DodgeSubtract DEX or Athletics (DEX) from attacker’s rollLimit 1 per attack. All actions DM-1 next turn per dodge
ParryDM-1 to attacker’s roll. Limit 1 per attack. All actions DM-1 next turn

Grapple Actions

Grapple OptionRollEffect
Initiate GrappleMelee (unarmed), OpposedForces opponent prone
DisarmTake weapon on Effect 6+
Throw OpponentThrow 1D meters for 1D damage; ends grapple
InjureEffect +2 damage ignoring armor
Injure with WeaponWeapon damage + Effect
EscapeEnd grapple and move normal distance
Drag OpponentMove opponent 3 meters

Space Combat Actions

ActionDutyRequirementsEffect
Improve InitiativeCaptainLeadership checkEffect applied to Initiative next round
JumpEngineerEngineer (j-drive) checkInitiate jump sequence
Offline SystemEngineerEngineer (power) checkShut down systems to free up Power
Overload DriveEngineerDifficult Engineer (m-drive) checkIncrease Thrust by +1 next round
Overload PlantEngineerDifficult Engineer (power) checkIncrease Power by +10% next round
Point DefenceGunnerGunner (turret) checkDestroy incoming missiles
Disperse SandGunnerGunner (turret) checkBlock laser attacks
Reassign DutyAnyChange assigned duty for next round
Repair SystemEngineerAverage Engineer checkQuick repair to critical hit effects
Reload TurretGunnerReload sandcaster/missile rack
Sensor LockSensor OperatorElectronics (sensors) checkGain DM+2 on attacks against target
Electronic WarfareSensor OperatorElectronics (comms/sensors) checkJam communications or break sensor lock
Boarding ActionMarineLaunch boarding party at Adjacent range
Launch MissilesGunnerFire missile salvo
Evasive ActionPilotUnspent ThrustDodge incoming attacks