Showing 39 of 39 skills

Animals

Social/Animal

The Traveller is trained in veterinary medicine and animal care, including taming and training animals.

Specialities:

RidingVeterinaryTrainingFarming

Athletics

Physical

The Traveller is a trained athlete and is physically fit. Athletics effectively augments a Traveller's physical characteristics.

Specialities:

DexterityEnduranceStrength

Art

Creative

The Traveller is trained in a type of creative art.

Specialities:

ActingDanceHolographyInstrumentSculptingWriting

Astrogation

Technical

This skill is for plotting the courses of starships and calculating accurate jumps.

Broker

Social

The Broker skill allows a Traveller to negotiate trades and arrange fair deals. It is heavily used when trading.

Carouse

Social

Carousing is the art of socializing; having fun, but also ensuring other people have fun, and infectious good humour. It also covers social awareness and subterfuge in such situations.

Deception

Social

Deception allows a Traveller to lie fluently, disguise themselves, perform sleight of hand and fool onlookers. Most underhanded ways of cheating and lying fall under deception.

Diplomat

Social

The Diplomat skill is for negotiating deals, establishing peaceful contact and smoothing over social faux pas. It includes how to behave in high society and proper ways to address nobles. It is a much more formal skill than Persuade.

Drive

Technical

This skill is for controlling ground vehicles of various types.

Specialities:

HovercraftMoleTrackWalkerWheel

Electronics

Technical

This skill is used to operate electronic devices such as computers and ship-board systems. Higher levels represent the ability to repair and create electronic devices and systems.

Specialities:

CommsComputersRemote OpsSensors

Engineer

Technical

The Engineer skill is used to operate and maintain spacecraft and advanced vehicles. Engineer can be used to make repairs on damaged systems on spacecraft and advanced vehicles.

Specialities:

M-driveJ-driveLife SupportPower

Explosives

Technical

The Explosives skill covers the use of demolition charges and other explosive devices, including assembling or disarming bombs.

Flyer

Technical

The various specialities of this skill cover different types of flying vehicles. Flyers only work in an atmosphere.

Specialities:

AirshipGravOrnithopterRotorWingEnergy

Gambler

Social

The Traveller is familiar with a wide variety of gambling games and has an excellent grasp of statistics and probability. Gambler increases the rewards from Benefit rolls, giving the Traveller DM+1 to their cash rolls if they have Gambler 1 or better.

Gun Combat

Combat

The Gun Combat skill covers a variety of ranged weapons.

Specialities:

ArchaicSlugEnergy

Heavy Weapons

Combat

The Heavy Weapons skill covers portable and larger weapons that cause extreme property damage, such as rocket launchers, artillery and large plasma weapons.

Specialities:

ArtilleryPortableVehicle

Gunner

Combat

The various specialities of this skill deal with the operation of ship-mounted weapons in space combat.

Specialities:

TurretOrtilleryScreenCapital

Investigate

Technical

The Investigate skill incorporates keen observation, forensics and detailed analysis.

Jack-of-All-Trades

General

The Jack-of-All-Trades skill works differently to other skills. It reduces the unskilled penalty a Traveller receives for not having the appropriate skill by one for every level of Jack-of-All-Trades.

Language

Knowledge

There are numerous different Language specialities, each one covering reading and writing in a different language.

Specialities:

GalanglicVilaniZdetlOynprithTrokhGvegh

Leadership

Social

The Leadership skill is for directing, inspiring and rallying allies and comrades. A Traveller may make a Leadership action in combat.

Mechanic

Technical

The Mechanic skill allows a Traveller to maintain and repair most equipment. Unlike the narrower and more focused Engineer or Science skills, Mechanic does not allow a Traveller to build new devices or alter existing ones – it is purely for repairs and maintenance but covers all types of equipment.

Medic

Knowledge

The Medic skill covers emergency first aid and battlefield triage as well as diagnosis, treatment, surgery and long-term care.

Melee

Combat

The Melee skill covers attacking in hand-to-hand combat and the use of suitable weapons.

Specialities:

UnarmedBladeBludgeonNatural

Navigation

Technical

Navigation is the planetside counterpart of astrogation, covering plotting courses and finding directions on the ground.

Persuade

Social

Persuade is a more casual, informal version of Diplomat. It covers fast talking, bargaining, wheedling and bluffing. It also covers bribery or intimidation.

Pilot

Technical

The Pilot skill specialities cover different forms of spacecraft.

Specialities:

Small CraftSpacecraftCapital Ships

Profession

Professional

A Traveller with a Profession skill is trained in producing useful goods or services. There are many different Profession specialities but each one works the same way – the Traveller can make a Profession check to earn money on a planet that supports that trade.

Specialities:

BelterBiologicalsCivil EngineeringConstructionHydroponicsPolymers

Recon

Technical

A Traveller trained in Recon is able to scout out dangers and spot threats, unusual objects or place people.

Science

Knowledge

The Science skill covers not just knowledge but also practical application of that knowledge where such practical application is possible. There are a large range of specialities.

Specialities:

ArchaeologyAstronomyBiologyChemistryCosmologyCyberneticsEconomicsGeneticsHistoryLinguisticsPhilosophyPhysicsPlanetologyPsionicologyPsychologyRoboticsSophontologyXenology

Seafarer

Technical

The Seafarer skill covers all manner of watercraft and ocean travel.

Specialities:

Ocean ShipsPersonalSailSubmarine

Stealth

Technical

A Traveller with the Stealth skill is adept at staying unseen, unheard and unnoticed.

Steward

Social

The Steward skill allows the Traveller to serve and care for nobles and high-class passengers. It covers everything from proper address and behaviour to cooking and tailoring, as well as basic management skills.

Streetwise

Social

A Traveller with the Streetwise skill understands the urban environment and the power structures in society. On their homeworld, and in related systems, they know criminal contacts and fixers. On other worlds, they can quickly intuit power structures and fit into local underworlds.

Survival

Technical

The Survival skill is the wilderness counterpart of the urban Streetwise skill – the Traveller is trained to survive in the wild, build shelters, hunt or trap animals, avoid exposure and so forth.

Tactics

Combat

This skill covers tactical planning and decision making, from board games to squad level combat to fleet engagements.

Specialities:

MilitaryNaval

Vacc Suit

Technical

The Vacc Suit skill allows a Traveller to wear and operate spacesuits and environmental suits. If the Traveller does not have the requisite Vacc Suit skill for the suit they are wearing, they suffer DM-1 to all skill checks made while wearing a suit for each missing level.

Admin

Social

This skill covers bureaucracies and administration of all sorts, including the navigation of bureaucratic obstacles or disasters. It also covers tracking inventories, ship manifests and other records. Avoiding Close Examination of Papers: Average (8+) Admin check (1D x 10 seconds, EDU or SOC). Dealing with Police Harassment: Difficult (10+) Admin check (1D x 10 minutes, EDU or SOC).

Advocate

Social

Advocate gives a knowledge of common legal codes and practises, especially interstellar law. It also gives the Traveller experience in oratory, debate and public speaking, making it an excellent skill for lawyers and politicians. Arguing in Court: Opposed Advocate check (1D days, EDU or SOC). Debating an Argument: Opposed Advocate check (1D x 10 minutes, INT).